Adrenaline : A Might based warrior has a maximum number of Adrenaline points equal to their Strength modifier and their Might level. By default, a warrior runs around with 0 points of Adrenaline. When a warrior has accumulated Adrenaline, it fades at a rate of 1 per minute until it reaches 0.
When a warrior inflicts damage on an enemy, they generate 1 point of Adrenaline.
When a warrior scores a critical hit, they generate 2 points of Adrenaline instead of 1.
When a warrior takes damage, they generate 1 point of Adrenaline.
When a warrior reduces an enemy to 0 hitpoints, they generate 1 point of Adrenaline.
Rage : Spend 1 point of adrenaline, gain +2 rage bonus to attack rolls. Gain +2 rage bonus to damage rolls on any attacks that require an attack roll.
Weapon Training : +1 proficiency bonus to attack rolls and damage rolls with weapons.
Weapon Specialization : +1 proficiency bonus to attack rolls and damage rolls with one specified weapon, eg. longswords